//
// Created by 王乐 on 2022/2/17.
//

#ifndef LESTE_LEFIREBEHAVIOUR_H
#define LESTE_LEFIREBEHAVIOUR_H

#include "LeBehaviour.h"

class LeFireBehaviour : public LeBehaviour
{
public:
    LeFireBehaviour();

    virtual ~LeFireBehaviour();

    void Start() override;

    void Update() override;

private:
    float m_FireIntervalTime;
    float m_CurTime;
};


#endif //LESTE_LEFIREBEHAVIOUR_H
